It’s almost time for 3December! 3December, for those who don’t know, is a series of presentations by influential or successful members of the 3d graphics community. We (by “we” I mean RIT’s 3d graphics group) will be hosting Marty Havran and Joe Burrascano, each of whom will be be giving presentations about their careers, various techniques and workflows, and critiques of student-submitted work. The whole event should be a blast (at least, for graphics nerds like me!) and I advise anyone who can come to do so. Event information (and more!) is after the jump.
Screens are pretty awesome. They are the key to computer interfaces and one of our most important means of interaction with most forms of technology. But for some things, especially 3d digital graphics, they can be a bit limiting. Representing 3d objects on a 2d surface is just fine for viewing – movies and pictures are just great on current display technology. But when it comes to manipulating such objects, I’ve always thought it would be better if they could exist in 3d space while I modify them. Tony Stark knew what I was talking about when he built his awesome holographic computing system to design robots with. Of course, holographic displays are just cool in general. They are central to any science fiction future, and for good reason. Unfortunately, we have always considered true 3d holograms to be impossible.
If you haven’t already noticed, I like dice. I don’t play dice-based games very often, but I still think they’re interesting objects that are fun to model. So, of course, I was ecstatic that the extra-credit assignment for my 3d modeling final was to model a pair of dice.
We were provided with a photo and told to re-create the shape of the objects (materials and lighting were not part of the assignment). While the basic cube die presented me with no issues whatsoever, getting the rounded one right took a lot of fiddling. Of course, every time that Maya crashes I’m forced to re-think my approach to creating an object, which in the end seems to result in better geometry. I expect that as I continue to work in Maya I will encounter fewer and fewer crashes as I adapt a better workflow. I had always done my best to ensure that I had proper geometry in my models, but perhaps 3ds Max is simply too forgiving…
Didn’t I promise that I’d make a real post soon? Didn’t think it would would be this soon, did you? You have no faith in me.
As a recent project for my 3d modeling class, I was required to model any small object that I physically had access to. Generally, when I receive an assignment similar to this one, I already have a small object that I had been thinking of modeling anyway. In this case, it was my binary wristwatch. So I started modeling that.
I’d like to show you what happens when art students get bored. We make stupid stuff like this. It’s a table. And it’s on fire. And that’s about all there is to it.
The table in question was originally intended to be the object modeled in an introduction to 3d modeling workshop I was going to give (hence the über simplicity), but I kind of like it better on fire. Especially with half-textured square fire.
I promise that I’ll make a real post soon.
A lot of what I create has been because I had to. Class assignments and extracurricular responsibilities dictate what most of my designs end up being. But whenever I can I take the opportunity to make something for myself, just because I can. I enjoy what I do, and I am willing to do it outside of the requirements set for me. So last night I decided I wanted to make a coffee mug. I don’t drink coffee. I don’t drink tea. I don’t need a coffee cup. But in a moment of inspiration, I was looking at one of the many CSH logos distributed throughout my dorm and thought, “I could make that into a cup.” So I set about doing so.
For awhile now I have had a little personal character named Kevin. Kevin is, as it has been decided by third parties, a platapenguin. I’ll let you geniuses figure out what that means. The main thing to note is that he is adorable. In keeping with my current trend of making adorable pixelated characters, I have decided to bring Kevin to the digital side. Perhaps he will even be hiding in Magic Space Land somewhere. You never know!
I made two versions: one with some primitive shading and one with no shading. Why? Why not?