Make games, not war

Everyone loves video games. Most people who love video games have ideas for games they think should exist. For those of you that want to make a game but don’t have the capability, there are always resources out there to help you out.  Recently I found out about an awesome tool to help you create 3d adventure games. It’s called the Dog Adventure Game Engine (DAGE). Why do I like it so much? Well, it uses the Lua scripting language which, as many of you know, is very easy to learn and use. Also, it uses 3ds and smd files, with a texture system based around the super-awesome standard material in 3ds Max (it even supports multi/sub-object materials!). In fact, pretty much everything related to graphics in this engine is designed to be done with 3ds Max which I, being completely in love with the program, appreciate greatly. It makes it very easy to create new content when you don’t need to worry about engine-specific proprietary file types or strange, specialized materials. There are, as always, a few quirks that you need to figure out as you go through the process of creating a game, but as soon as you solve a puzzle (honestly, problem solving in this engine feels like a puzzle) everything seems to fall into place. The learning curve is not steep and so much of the technical details are handled for you that even beginners should be able to use this to create something interesting.

Oh, and did I mention it’s free?

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Make games, not war

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