As I said in my last post, we have been working on pre-production for this game project all summer. There is still a lot to be done in that area. One of the biggest concerns for us is the visual style. After all, most of our team is comprised of artists. The game has to look nice. But we also want it to be our own. Photorealism was rejected just about immediately. We don’t however, want to stray too far into a stylized look such that the game looks cartoony. for this we needed a balance. We decided to go with a simplified style, with a bright look and colored accents. We have also decide to go with a somewhat angular and geometric style for the inorganic assets. The inspiration for our style could be said to be a combination of Sunset Overdrive, Halo, and Planetside 2.
This year is my final year at RIT. What does that mean? Well, among other things, it means that I am dedicating most of this year to my thesis project! Exciting, huh? It also means that I will be using this blog as my thesis blog for the next two semesters. [Click here for my thesis-only blog]