In two days I head back home to Chicago for break, leaving me unable to do any work on Parallax, except for concept sketches, for nearly a month. But before that happens I am giving a presentation about my work so far on the project. To prepare for the presentation I’ve put together some nice clay renders (that is, renders that don’t have any textures and soft, even lighting) of the assets I’ve created so far. Let’s take a little walk down Parallax memory lane.
Continue reading “Showing Off”
Most of my time for the last 8 months or so has been occupied by thesis work. However, I’ve still found some time for other work. I’ve been working on plenty of new products for Illogical as well as classwork. I’ve also been working on personal work for my portfolio (and for fun). To help work on my hard surface skills, and also because I really like modeling high-detail inorganic assets, I decided to make a model of a Kodak Retinette 017, a really cool little 35mm camera produced in the early 1950s.
Currently I have the high-poly model of the camera completed and I’m partway through building a low(er)-poly model that I can then bake a normal map to and texture. My eventual goal is to create the most realistic render I can of the camera. Unfortunately, with all of my time dedicated to working on Parallax, I don’t have a lot of time to work on side projects. So I’ve put together a couple renders and a turntable of the completed high-resolution mesh for you all to take a look at while I work on completing my projects. Check them out on Behance.
That there is a screenshot from my most recent weapon model. Called the Shock Rifle, it’s a primary-class weapon designed for mid-range use. The gun uses an electronic coil propulsion system to fire electrified rounds. The rounds cause electric shocks on impact that can spread to other nearby players. In addition, they can also temporarily disable vehicles. A mounted sight offers zoom capabilities resulting in an extremely versatile weapon.
Continue reading “This Gun is Shocking”